


Snapping Workflow for improved accuracy and viewport feedback for the underlying snapping system in 3ds max. Skin Wrap Deformer for improved character animation workflow with easy application of props and clothing to pre-skinned 3D models.

Edit Poly Modifier, designed to significantly increase the speed and ease at which complex polygonal surfaces can be created, modified and then animated. Parameter Collector and Editor, a new, unified interface designed to improve efficiency when animating multiple parameters for any character setup. character studio software, an integrated, advanced character animation toolset. mental ray 3.3, which boasts accelerated performance, better memory efficiency, improved Global Illumination, new support for Render to Texture and Normal Mapping, and Sub-Surface Scattering that disperses light for realistic skin and dense translucent object rendering. Discreet says 3ds max 7 introduces the most advanced and complete normal mapping workflow solution in a commercially available 3D animation software package. Many of the latest interactive PC and console games shipping for Christmas 2004 are using normal maps to increase the visual fidelity of their games and producers in film and other markets are looking at its potential as well. Normal mapping is one of this years major technological advancements in video game technology. This major release promises significant advancements and optimizations for the installed base of more than 280,000 registered 3ds max customers working in the film, television, video game and visualization fields. Discreet, a division of Autodesk Inc., announced today it has begun shipping 3ds max 7, the latest version of its professional 3D modeling, animation and rendering software package.
